Centralized Event Ingestion
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Blizzard Entertainment operates a global network of games and services, each generating massive volumes of real-time gameplay and infrastructure events, everything from player actions in Overwatch to server status updates for World of Warcraft. You are tasked with building a centralized system to reliably ingest, process, and distribute these events across the company for analytics, live operations, and player-facing features.
How would you architect the data ingestion and processing pipeline for this event system?
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